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One piece attacks two or more valuable targets at once.
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35 concepts
One piece attacks two or more valuable targets at once.
Moving a piece would expose its king or a more valuable piece behind it.
An attack on a valuable piece forces it away, exposing a piece behind it.
A defender is forced away from the square or piece it protects.
A piece is drawn onto a square where a follow-up tactic works.
A move frees a square or opens a line for another piece.
A piece is placed between an enemy defender and its target.
Moving one piece uncovers an attack by another piece.
One defender has more defensive jobs than it can perform after a forcing move.
One move creates two threats that cannot both be answered.
A piece is tempted or forced onto an unfavorable square.
A piece that is likely to be lost gains something before it disappears.
Repeated discovered checks let a piece collect material between checks.
A rook is given for a bishop or knight in return for another benefit.
Pieces work together to restrict the king and prepare checkmate.
Repeated checks can prevent an opponent from escaping a drawn repetition.
A losing side can sometimes force a position with no legal moves while its king is not in check.
A king has limited escape squares behind its own pawns and is vulnerable to a rook or queen.
A rook, bishop, or queen uses a file, rank, or diagonal for a tactical threat.
Capturing or displacing a defender makes another target vulnerable.
Forcing moves produce a concrete result such as winning material or delivering mate.
Work out a sequence of moves and the opponent’s strongest replies before moving.
A king needs protection from checks and coordinated attacks.
Find moves that meet an opponent’s threat or reduce its impact.
Bring pieces from their starting squares into useful play.
Choose a longer-term plan based on the position’s strengths and weaknesses.
Use accurate king, pawn, and piece play when material is reduced.
The king is attacked and the next move must remove that attack.
The king is attacked and there is no legal way to remove the attack.
The player to move has no legal move and is not in check; the game is drawn.
A piece can be captured without sufficient compensation or an effective recapture.
Your threats make the opponent respond while you direct the play.
A unit of time in chess: one move. A threat can make an opponent spend a move responding.
Kings face each other with an odd number of squares between them; the move can determine who gives way.
No opposing pawn remains on its file or adjacent files ahead of it to stop its advance.